Large City: Kad Ralf-tap

Kad Ralf-tap

Kad Ralf-tap
Example Gnoll architecture.
StateShayeli
ProvenceVēkæ̈piijuwitlu Principality
RegionFëstve̜chy Krotkel Holt
Founded1203
Community LeaderLord Ůch́å
Area62 km2 (24 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation4210 m (13812 ft)
Average Yearly Precipitation202 cm/y (79 in/y)
Population14837
Population Density239 people per km2 (618 people per mi2)
Town AuraSummoning
Naming
Native nameKad Ralf-tap
Pronunciation/ralf/ /tap/
Direct Translation[physical; tangible] [option]
Translation[Not Yet Translated]

Kad Ralf-tap (/ralf/ /tap/ [physical; tangible] [option]) is a temperate Large City located in the Vēkæ̈piijuwitlu Principality of the Shayeli.

The name Kad Ralf-tap is derived from the Goblin language, as Kad Ralf-tap was founded by Synfelis, who was culturaly Gnoll.

Climate

Kad Ralf-tap has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cool -15°C (5°F). Kad Ralf-tap receives an average of 202 cm/y (79 in/y) of precipitation, most of which comes in the form of snow during the long winter months. Kad Ralf-tap covers an area of nearly 62 km2 (24 mi2), and an average elevation of 4210 m (13812 ft) above sea level.

Overview

Kad Ralf-tap was founded durring the early 13th century in spring of the year 1203, by Synfelis. The establishment of Kad Ralf-tap suffered from many setbacks, delays, and obsticles, most notably a group of Kad Ralf-tap which required millitary assistance exterminate before the community could finish being built.

Kad Ralf-tap was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kad Ralf-tap is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kad Ralf-tap is buildings are arranged arrounded highly ordered system of restrictive paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Kad Ralf-tap weathering a full scale bombardment durring a siege. Kad Ralf-tap's budget focused millitary grade defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Something in your gut tells you that you may be unwelcome in Kad Ralf-tap. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Kad Ralf-tap possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kad Ralf-tap has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Ralf-tap has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Ralf-tap. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Ralf-tap's parks.

Kad Ralf-tap has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Ralf-tap.

Kad Ralf-tap has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Ralf-tap has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Ralf-tap has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Ralf-tap has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Ralf-tap has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Ralf-tap has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Ralf-tap has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Ralf-tap's public wards, blessings, and other arcane systems.

Kad Ralf-tap has an Scientific Academy which provides higher education in the natural sciences.

Kad Ralf-tap possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Ralf-tap's grid is powered by mana accumulators.

Kad Ralf-tap's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Ralf-tap has a first rate hospital which caters to anyone in need of long term medical care.

Kad Ralf-tap has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Ralf-tap's natural decorations nor waterways.

Kad Ralf-tap has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Ralf-tap has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Ralf-tap has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Ralf-tap's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, spring is recurring in Kad Ralf-tap.

The Soulsliver near Kad Ralf-tap are known to be quite timid.

Kad Ralf-tap's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Enchantment energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 28
  • Farmers: 46
  • Farm Laborer: 78
  • Hunters: 52
  • Milk Maids: 36
  • Ranchers: 20
  • Ranch Hands: 41
  • Shepherds: 39
    • Farmland: 60238 m2
    • Cattle and Similar Creatures: 3709
    • Poultry: 44511
    • Swine: 2967
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1483

Craftsmen

  • Arms and Toolmakers: 29
  • Blacksmiths: 36
  • Bookbinders: 18
  • Buckle-makers: 20
  • Cabinetmakers: 33
  • Candlemakers: 51
  • Carpenters: 44
  • Clothmakers: 40
  • Coach and Harness Makers: 15
  • Coopers: 35
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 35
  • Farrier: 95
  • Furriers: 9
  • Glassworkers: 51
  • Gunsmiths: 31
  • Harness-Makers: 14
  • Hatters: 28
  • Hosiery Workers: 10
  • Jewelers: 17
  • Leatherwrights: 40
  • Locksmiths: 14
  • Matchstick makers: 23
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 21
  • Plasterers: 20
  • Pursemakers: 25
  • Roofers: 16
  • Ropemakers: 15
  • Rugmakers: 13
  • Saddlers: 27
  • Scabbardmakers: 31
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 14
  • Soap and Tallow Workers: 52
  • Tailors: 118
  • Tanners: 18
  • Upholsterers: 20
  • Watchmakers: 19
  • Weavers: 49
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 19
  • Booksellers: 23
  • Butchers: 37
  • Chandlers: 40
  • Chicken Butchers: 40
  • Entrepreneurs: 15
  • Fine Clothiers: 39
  • Fishmongers: 38
  • Florists: 9
  • Potion Sellers: 25
  • Resellers: 59
  • Spice Merchants: 20
  • Wine-sellers: 28
  • Wheelwright: 22
  • Woodsellers: 14

Service workers

  • Bakers: 92
  • Barbers: 72
  • Coachmen: 23
  • Cooks: 57
  • Doctors: 33
  • Gamekeepers: 22
  • Grooms: 12
  • Hairdressers: 49
  • Healers: 40
  • Housekeepers: 43
  • Housemaids: 82
  • House Stewards: 39
  • Inns: 14
  • Laundry maids: 29
  • Maidservants: 49
  • Nursery Maids: 29
  • Pastrycooks: 46
  • Restaurateur: 64
  • Tavern Keepers: 64

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 31
  • In-Town Couriers: 32
  • Long Haul Couriers: 34
  • Dockyard Workers: 29
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 38
  • Millers: 34
  • Miners: 34
  • Oilmen and Polishers: 23
  • Postmen: 33
  • Pure Finder: 19
  • Skinners: 44
  • Sugar Refiners: 8
  • Tosher: 22
  • Warehousemen: 51
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 46

Skilled Laborers

  • Accountants: 18
  • Alchemist: 21
  • Clerk: 29
  • Dentists: 15
  • Educators: 41
  • Engineers: 20
  • Gardeners: 14
  • Mages: 11
  • Plumbers: 15
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 13
  • Bankers: 20
  • Civil Clerks: 37
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 32
  • Fixers: 17
  • Kami Clerk: 28
  • Landlords: 27
  • Lawyers: 18
  • Legend Keepers: 25
  • Militia Officers: 134
  • Monks, Monastic: 43
  • Monks, Civic: 44
  • Historian, Oral: 35
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 33
  • Priests: 67
  • Rangers: 19
  • Rat Catchers: 23
  • Scholars: 24
  • Spiritualist: 26
  • Slayers: 8
  • Storytellers: 60
  • Military Officers: 57

Cottage Industries

  • Brewers: 49
  • Comfort Services: 51
  • Enchanters: 16
  • Herbalists: 17
  • Jaminators: 47
  • Needleworkers: 52
  • Potters: 24
  • Preserve Makers: 44
  • Quilters: 22
  • Seamsters: 74
  • Spinners: 41
  • Tinker: 15
  • Weaver: 38

Artists

  • Actors: 16
  • Architects: 5
  • Bards: 23
  • Costumers: 8
  • Dancers: 17
  • Drafters: 9
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 44
  • Painters, Art: 7
  • Playwrights: 16
  • Sculptors, Art: 12
  • Wood Carvers: 47
  • Writers: 59

Produce Industries

  • Butter Churners: 51
  • Canners: 42
  • Cheesmakers: 59
  • Ice Merchants: 6
  • Millers: 31
  • Picklers: 25
  • Smokers: 18
  • Stockmakers: 16
  • Tobacconists: 23
  • Tallowmakers: 32

5631 of Kad Ralf-tap's population work within a Foundational Occupation.

8020 of Kad Ralf-tap's population do not work in a formal occupation, but do contribute to the local economy. 1186 (8%) are noncontributers.

Points of Interest

Kad Ralf-tap has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Kad Ralf-tap's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Kad Ralf-tap suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a gorget of Transmutation, an a gorget imbued with potent amounts of Transmutation energies was created in Kad Ralf-tap by in time immemorial, reportedly some time during the early 2nd century.

History